Don’t forget 3ds London is happening this Wednesday with Autodesk as the main speaker, (and it should be a good one.) To start us off, Edd Stockton is going to show us the great Chrome Molly video, this time with a bit of info on how he did it all.
- Wednesday 3rd July
- For 7pm
- Upstairs at The Plough, 27 Museum Street, WC1A
The group will also be welcoming Autodesk's Alex Horst, who's flying over to present the following:
Reality Capture for Film, Games and Visualization
Creating photo-realistic digital assets is key to increasing the realism of today's games and movies. There is a fast-growing demand to bring the as-built or as-existing reality into the production pipeline. Some advanced production houses have embraced reality capture technologies, and they already use photos, videos, or lasers to capture reality. The Autodesk Reality Capture Group has developed tools that make these technologies easier to use. Combined with 3ds Max, Mudbox and Unity, see how customers can benefit by using these new tools and work-flows to create digital assets for use in a production environment.
3ds Max 2014: Visible and Invisible stuff
Get to know which recent improvements were made to 3ds Max. New tools for crowd generation, particle animation, and perspective matching and more will help you creating your animations and designs in less time. You will be given Tips & Tricks on how to utilize new functionalities, as well as receiving an overview on the changes under the hood and some recent technology updates.
Creating an Advertising Game Pitch in a day
Alex is going to a fictional pitch about a Breakfast Cereal advertising: From relaunching the product, it’s appearance and name over some sort of viral Game, prototyped in Unity. Alex has been using Kinect MotionCapturing, Sketchbook Pro, 3ds Max, Mudbox, MotionBuilder and Unity to come up with the concept, prototype and presentation within a day. He is going to present the project and a making off.
Don’t forget to follow @3dslondon on Twitter.