Morning All
It’s that time of the year again when we ask for your assistance. We all know that 3ds Max is the most used, professional, 3D application out there, and as such it brings a lot of responsibility. As I’m sure your aware 3ds Max is used in many different industries and workflows, be it Motion Graphics, Games, Design Visualisation or Film & TV. As a result we need your voice to help us learn about any rendering issues you may experience.
Don’t be put off by the term “Rendering” though as this covers many topics. For example, you could be a Games customer using Quicksilver, the GPU accelerated Renderer to produce poster art or boxshots, FMV sequences or concept shots. You could be an Automotive or Product visualiser who relies on the Iray and Activeshade renderers. Or an Architectural Visualiser who uses the inbuilt mental ray engine. Your comments are all equally important, and of course we welcome them all.

Most users I visit have unique workflows, therefore a problem you may face may not be the same as the company next to you. This is where your assistance is very much appreciated. We are genuinely interested in hearing of the unique rendering issues you may have. All of your comments and feedback remain important to us, no matter what your industry and choice of renderer. This is your chance to help improve 3ds Max.
How do I get involved?
As I mentioned we are interested to hear any of your rendering issues or workflow issues around rendering. (Including Activeshade).
The easiest and fastest way to give us feedback is via Twitter. You can do so by sending your comments directly to Neil Hazzard @HazardousRender. We may not be able to respond to all comments directly, but rest assured they will all be read and collated.

But what if you don’t use Twitter? Well you have a very handy ‘Comments’ section at the bottom of this blog post. This comments section will remain open, allowing you to supply feedback. By the very nature of the internet, you should be aware that any feedback you share will remain public. When submitting info you will be asked to include your email address (not public). This allows the team to get back to you, should they have further questions or immediate solutions.
Please keep the below comments box, purely for info around this subject of ‘rendering’. For other questions I encourage you to email me directly.
As a reminder, don’t forget that I am on Twitter can be followed by clicking on this link or hunting for @3dsJamiesJewels.
Feel free to always contact me. My door (not that I have an office of course) is always open to have a chat.
Happy Max’ing




