On October 2nd I will be at the Third Dimension Conference, hosted by Weltenbauer. This is taking place for the 5th time, and promises to be another great event with some extremely talented speakers.
As per last years event, it will be in Frankfurt, at Saalbau Gutleut. (Map Below.)
The full agenda is available here, but features a 9-6pm schedule with 3 tracks: a main presentation room and 2 workshops, all running simultaneously. (and lets not forget the after party….)
You can view a complete list of speakers by clicking through here.
I was privileged to be asked by Weltenbauer to present two sessions this year. The ones the team requested were:
3ds Max Gems. Jamie aims to cover as many new 3ds Max related tips he can cram into his 60 minutes. These sessions provide an informal and fast-paced way to learn some new techniques that are often easy to implement, but can make a big difference to your workflow. (There will probably be some bad jokes too….) Level: Basic to Advanced.
What makes a good image? What makes a good render? Attend this session to learn some of the techniques and theories used in production, by the high end studios for creating compelling renders. We look at some of the common techniques and considerations Jamie has learned throughout his career. Level: Basic to Intermediate.
So how much? Well the good news is the event is Free. Just make sure you register, as this years event should be huge!
If you’ve attended previous events, you will know there will be some high quality presentations and an exhibition area as well hearing from hardware, software and workflow specialists. This will be a great opportunity to learn from some impressive studios and individuals, including Pixomondo, Brekel, Unity and Gustavo Capote.
Hope to see you there.