Hi Everyone
When was the last time you updated your 3ds Max? Chances are not for a while, which is why I’ve collected the below handy list of all the recent updates we have released for 3ds Max versions 5 to 2013. Product Updates, Service packs and Hotfixes are an important addition to your software usage, and will normally concentrate on performance and stability issues reported to us by fellow users. You can find out more, on how you can participate here. (The next link follows on from this theme, but highlights an infographic on how people use 3ds Max’s tools.)
Anyway, back to the Product Updates. Below are the most recent updates you should all be aware of. It’s worth noting that most of these are accumulative, so only the latest needs to be installed. However, the relevant readme files will confirm any actions for individual updates that might need to be considered.
1. “Entertainment Max”

3ds Max 2013
3ds Max 2012
- Product Update 8
- IPv4 Network License Manager for Windows
- IPv6 Network License Manager for Windows
- Service Pack 2
- Backburner 2012.1
3ds Max 2011
- 2011 Service Pack 3
- IPv4 Network License Manager for Windows
- SAMReport-lite for Windows 7
- InfoCenter Hot Fix
3ds Max 2010
2. “Max Design”

3ds Max Design 2013
3ds Max Design 2012
- Design 2012 Product Update 8
- IPv4 Network License Manager for Windows
- IPv6 Network License Manager for Windows
- Design 2012 Service Pack 2
3ds Max Design 2011
- Design 2011 Service Pack 3
- IPv4 Network License Manager for Windows
- IPv6 Network License Manager for Windows
3ds Max Design 2010
For prior releases, please see the below listings:
We have also released a number of updates for 3ds Max Composite, the most recent one being last week.
If your not aware of Composite, it is a compositing toolset you each receive within individual 3ds Max, Maya and Softimage seats (2011 onwards). Composite was built on the powerful Toxik technology, and designed with HDR (full-float) workflows in mind. This toolset is great as a companion to compositing packages or as a standalone tool, should you want to learn the basics of composting. Every image I produce will always go through some form of “post” work whether its a simple colour correct, a sharpening or a full scene rework.
If you are interesting in finding out more about this toolset then I would recommend examining the tutorials created by Ted Boardman. These can be found on this website here.

If you find those of use, then this quicktip on using OpenEXR with After Effects and 3ds Max Composite, should also be of interest to you. Click here for more info.
Now go and get back to installing those important updates….
Happy Max’ing




