With the wealth of 3ds Max content and blogs currently out there on the internet, it can be hard to know which news to follow and trust. Which is why the addition of a new 3ds Max blog on Autodesk’s Area.com may have gone un-noticed by many of you.
However, this latest addition is from Sergio Mucino, one of the nicest guys at Autodesk and responsible for the lead design of many of your favourite tools in 3ds Max, including the MassFX toolset integration.
So who is Sergio Mucino?
Well, Sergio has been involved in 3D graphics since around 1993. During which time, he has mainly worked in the post/broadcast and film VFX industries. (And below you even get to see what he looked like in 1993! – Sorry Sergio, had to be done!!)
Impressively, he has used 3ds Max since version 1.0, when he started his relationship with Autodesk, when he became the first certified Training Specialist for Latin America, while continuing to work in production, focusing on the more technical aspects of 3D. (During the same time as Autodesk acquired Discreet.)
Years later, he would join the Autodesk Media & Entertainment division as part of the 3ds Max Development Team. Sergio has also worked as an author of 3D training material. This has been published on his own website MaxTD.com (Now retired) and by many high profile publishers around the world. Sergio continues to sporadically train users, as well as be involved in TD-type roles for productions.
You may also like to know of one of Sergio’s older tutorials, from 2003, on 3dtotal.com. This covers “Rigging 101” and can be found here. Even though this is an old post, it still covers many important principles and techniques that as riggers we need to consider. When you have a spare 10 minutes I recommend giving it a read.
Sergio has been responsible for the integration and improvement of many areas of 3ds Max, and I personally have learnt a lot from him. His skills in 3ds Max are extensive and as such, this new blog promises to be great resource. Already Sergio, has posted a gem of an idea for MassFX, showing how you can create image based forces with the powerful MassFX toolset. You can view the 13 minute video below.
Now for the important part, you can view his new and promising blog, by clicking on this link. (Don’t forget to bookmark it.)
Finally, you may also be interested in knowing that Sergio is a talented guitarist. (The photos probably gave that away though.) You can view his music on Facebook here.
Happy Max’ing, and in honour of Sergio…… Rock on!