Hi All
I wanted to make sure you were aware of a recent 3ds Max video in which MassFX (3ds Max’s unified rigid body and cloth simulation toolset) is discussed. What makes this recent video unique is that it focuses on how we can utilise contact points in MassFX to allow us to enhance our animations and simulation work by adding secondary effects, for instance where two objects collide, we can add an additional particle flow effect at this point. (Think dropping a brick, with dust emanating from the exact collision point.)
You can find the useful script here.
Happy Max’ing




