Today’s quicktip is a simple one, but one that forms a backbone in my 3ds Max workflow.
A common pain-point for me when working with incredibly complex scenes is being able to quickly select and amends camera targets or body’s. When I first started out with 3ds Max I would always open the ‘Select by name’ window, and navigate to the camera name. Then select, and close the dialogue. This was always a slow and cumbersome workflow, but necessary when the cameras target was not visible. Then I stumbled upon an option within the quad menu. (ok, the below image isn’t complex, but hopefully it highlights my point.)
1. You can easily select a ‘difficult’ camera target in your scene, by right clicking on the camera body to bring up the quad menu. From there select the below highlighted option, in the top left quad panel.
2. The same is true for the reverse target to camera body workflow.
This may seem like a small tip, but is incredibly useful, and hugely time saving. It’s funny how everyday you can stare at the options within 3ds Max and miss some of the most important tools…