Following on from yesterdays blog posting on the Flex modifier, today we look at an option within this, enabling us to add forces to our modifier for even greater animation effects.
Continue reading to see the full workflow:
1. Setup your scene, similar to yesterdays settings, except this time leave the strength setting at its default of 1.0
2. Now navigate to the Command Panel > Create > Space warps > and select ‘Wind.’
3. Add a wind space warp into your scene. Note the angle the arrow is pointing. This direction will project the wind along this route, so ensure it is facing your animated object.
4. Amend the options of the wind, so they match the below:
- Strength: 1.0
- Turbulence: 0.5
5. Select and add the wind helper, into the flex modifiers forces section of the modifier's rollout.
6. Now press play (or ‘/’ shortcut key) on your animation timeline and see the effect this now has.
I have often used this simple workflow for creating fast cloth animations, when I simply don’t have time to perform a super-realistic calculation. If you’ve never used the space warps before I recommend you have a look at the other 8 types available to you within 3ds Max and explore the creative possibilities the create.