Morning All
Below is a list of known limitations for the ‘Quicksilver’ production renderer in 3ds Max / Design 2011.
This list will provide a comprehensive basis when using this very powerful toolset for the first time.
Video memory resources are consumed quickly if you have many lights with shadows in your scene. The system might render slowly or reset video cards.
1.High antialiasing settings could lead to a black render.
2.Waves map does not render correctly in Quicksilver or in the viewport renderer.
3.Very large shadow maps (i.e. 4096 x 4096) can cause render errors. Using smaller sizes (i.e. 512 x 512) will correct this error.
4.GTS 8800 cards can cause some objects to flicker.
5.Rendering of scenes that contain large number of textures could potentially cause image artifacts when rendering a sequence of frames.
6.Under certain conditions, usually compiling very complex material trees, the video card can be forced to reset on the Vista operating system and the Windows 7 operating system. The Windows XP 32-bit operating system may become unstable.
7.Quicksilver can render black frames under certain sampling settings depending on how much memory the video card has. Typically this is when memory is close to 512MB.
8.Object properties are not supported – in particular Rendering Control visibility.
9.Exclude/Include for lights is not supported.
10.Groups cannot have reflection – they need to be exploded.
11.Vertex colors are not supported in Quicksilver.
12.Only one layer of transparency is supported. When several transparent objects overlap, only the first will be drawn.
13.The thumbnail background of the material editor is not supported.
14.Gamma is not applied under command line rendering.
15.The following are unsupported maps in Quicksilver:
i. Combustion
ii. Cellular
iii. Flat Mirror
iv. Particle Age
v. Particle MBlur
vi. Thin Wall Refraction
vii. Vertex Color
16.The following are not fully supported maps in Quicksilver:
i. Falloff: Only perpendicular / parallel with viewing direction supported.
ii. Gradient Ramp: Normal Gradient Type not supported.
iii. Noise: Only Regular Noise Type supported.
iv. Normal Bump: Additional Bump not supported.
v. Raytrace: Certain adjustable parameters under Raytrace map are not supported.
vi. Reflect/Refract: Certain adjustable parameters under Reflect/Refract map are not supported.
17.Quicksilver does not support Refraction.
18.Quicksilver does not support certain output parameters. This issue impacts all map types.
Happy Max’ing